Surely Revive: No. Absolutely not. Nothing has changed I'm not going to argue with myself, this game is terrible. If anything it has gotten worse with time. This might really have been the game that killed this blog the first time around. I won't let it happen again.
Reviews of every Sega Genesis game ever, in chronological order, and some other goodies for your amusement.
Thursday, August 29, 2013
#7 SUPER THUNDER BLADE
Wednesday, August 28, 2013
#6 TOMMY LASORDA BASEBALL
Surely Revive: Sega Lord X, a youtuber I naturally like a lot, mentioned this game in his video on the early days of the Genesis and I was kind of shocked to find him giving it a glowing review and mentioning nothing about the crippling difficulty. This adds a pretty heavy stack of evidence to the idea that I am just bad at sports games. Baseball games in particular seem hard for me to grasp. But I still feel uncertain if it is really just that. As a kid Hardball III was the only baseball I really played but I feel I made a good deal more progress in it. My revisit of this one yielded similar results to my attempt over a decade ago and like that one I think I'd be better served trying to learn how to play viritual baseball properly on a later title.
Thursday, June 6, 2013
#5 Thunder Force II
But I will soon have a more clear opinion of Genesis shooters as there are going to be a boat load of them. The first is this launch title - Thunder Force II. I can't tell you this is my favorite shooter, but then again it isn't quite ordinary by shooter standards.
The first Thunder Force is rather obscure and appeared on platforms like the Sharp-X1.....Yeah don't feel dumb I've never even seen one.
It was a shooter from an overhead perspective that, unlike most games in the genre, allowed for scrolling in any direction. This sequel follows a similar routine - half the time. Every odd level is an overhead level where your mission is to destroy a series of ground targets scattered about the very large map. The even levels are more standard shooter fair from a horizontal perspective in the vein of Gradius and R-type. This is kind of an odd but interesting evolution of the series. Thunder Force II feels kind of like a half-man, half-ape missing link, as later installments would drop the overhead levels entirely and focus only on the horizontal side scrolling shooter style of game play.
Perhaps this is with good reason. The overhead levels in my opinion are a major pain in the ass! I really wanted to like them. I like overhead other stuff, and they look pretty. They definitely show off the infamous parallax scrolling of the Genesis well. But the way you move....Its hard to describe without you trying it. Understand it is still a shooter. And like all shooters you are always moving. But unlike most shooters in this one's overhead levels you can move in any direction. That means break neck awkward 180 degree flip arounds that are too jerky to be enjoyable. Enemies come at you from nonsensical directions and half your weapons will be useless against ground targets. Add to this the fact that the maps for these levels are, I'll admit impressively, very large, and you're in for a frustrating experience as you run around aimlessly looking for your target with nothing to indicate correct direction of travel except for very good muscle memory.
The side scrolling levels would fair a bit better. But only a bit. The first one was actually a blast and I really enjoyed it. Later on though, the deaths seemed cheap and the difficulty curve a bit ridiculous. Understand though I am not a bullet hell savior. The most appealing thing about this genre to me is the huge community that has built up around this one style of game-play. The internet is full of forums and YouTube videos of deathless play throughs on insanely difficult settings for even the most obscure shooter titles. It's all very impressive! I'm just not even close to that skilled .
1. Quit taking away my power ups at death. At least not until I have hit continue. For the hardcore gamer you can make this a toggle switch option, but I'm not a shmup god, I would prefer to finish the game with an average level of challenge. If I must be a shmup god though -
2. Cut out extra lives and continues entirely. I know. One extreme to the other. I actually went into the options menu for Thunder Force II with exactly this in mind but it could not be arranged.
Why? Because in this kind of game extra lives are completely pointless. After the first couple of levels I can't survive without my power ups no matter how hard I practice. The only chance I have at completion is a perfect game. So don't make me waste my time or burn out my reset button. If I die once, just start the game over for me with as little loading time as possible. No extra lives. No continues. No going back to the title screen, just back to the beginning of level 1. "Initiating...ladder...good luck." (or whatever he says at the level start screen. That's what it sounds like to me.)
Ultimately this is a technically impressive game and may even be the best of the launch titles. Had I bought my Genesis on launch day out of the options available here in north America this would have been the best companion for the Altered Beast pack in. There are still a couple of launch titles left to review but I think most of you will agree with this sentiment when you try them. It just isn't going to make it into my favorite games list any time soon. It caters to much to the hardcore shooter fanatic - something that if I have any potential to become I haven't reached that point yet and this game isn't going to get me there. But if that describes you well than I definitely suggest giving Thunder Force II a run.
Surely Revive: I've played a few more shooters since this article and so my opinion has shifted a bit more in Thunder Force II's favor. What I said here was mostly true - it's a decent game with a high difficulty curb and the overhead levels are a bit odd. But it is also a lot more fun than I remember. Something I realized playing this one again, even though it was only for an hour, was the sense of place. I want to talk about this more in future reviews so I won't spoil it too much here but Thunder Force II gave me a sense of Genesis joy and reminded me how classic games were more about how well they could spark imagination than about simulating an experience. Thunder Force II, I am going to be brief with you here, because I have a feeling it won't be the last time we hear from you. Stay tuned.
Thursday, May 30, 2013
#4 Space Harrier II
Surely Revive: Fun Fact! When I wrote this review in 2013, I had recently played Sin and Punishment: Star Successor. Could you tell? I think my opinion is mostly stable here. I have beaten this game a couple more times since this run and I think it can be fun but the frame rate is still a big issue. I'd really love to play a Space Harrier arcade cabinet one day and see what it was really meant to be like with the dedicated stick. I have some fun with this one, but it isn't one of my favorites. An interesting little Sega side quest but shallow and flawed. My review however, let us just say my approach to video games is a bit different these days. There is a lot here I don't agree with any more. But the quality of the game is mostly true - not the worst, but its flaws make it a hard sale.
Sunday, March 10, 2013
#3 Last Battle
Surely Revive: It's a little ironic I consider Alex Kidd one of the worst games ever made when I can't even finish Last Battle, but Last Battle is bad in a very different way. No, my opinion here hasn't really changed. The grinding is slow, the fighting is dull, and its all over before you know it more often than not. It feels unfinished and padded out with repetitive grinding. There are assets that look good, but they didn't have anything else going on. At first you think this might be like Altered Beast or maybe China Warrior on the Turbografx, but both of those games are a lot more fun to play. The main reason this isn't as bad as Alex Kidd is that I had no expectations for it - and it lived up to those expectations. It's wasted cart plastic, and I'm afraid not worth my time even as a curiosity. Some bad games I genuinely like, this one feels like chores.






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