Thursday, March 7, 2013

#2 Alex Kidd in the Enchanted Castle



 God look at him. He's one of those guys that actually says "You mad bro?"

 Don't let this mildly interesting scene fool you. Alex Kidd is a blight on our heritage.

When you love a game company that has fallen through the cracks, become defunct, gotten a bad rap, or dropped out of a market, especially the console market, it can really help the apologetics of your blind faith to have good reason to love its franchises. If the franchises a publisher releases are of high quality your allegiance has an aesthetic basis for argument. 

For the sake of the Sega faithful therefor, I say we destroy every copy and ROM of any Alex Kidd game ever made.

It’s not even that they are bad games as games go, when we take into account the sum of all games.  It’s what Alex Kidd claims to represent that makes him a heretic.

 When Sega released the Master System to a worldwide market it faced a problem, especially in the North American market. Not only did Nintendo have exclusive licensing agreements with many important publishers, they also had a growing repertoire of original characters and franchises to pull from that were already wildly popular in both Japan and the States. Not the least of these was Mario, and Mario needed to be answered on the field of marketing battle. But certainly not by this big eared twerp. Alex Kidd would never even come close to the plumber’s popularity and by the time the Genesis dropped, Sega was already well aware of his short comings. This was his swan song. Mario would not get a real answer from Sega until 1991, from you know who.

The franchise, in my opinion, has always had problems of not being very interesting despite trying way too hard, among other issues. For this review we will focus only on its last installment, the Genesis launch title, Alex Kidd in the Enchanted Castle.

The first question I had is why was this a launch title at all? Sega had pretty much already decided to take its new product in a different direction; appealing to an older demographic and focusing on celebrity endorsements and arcade ports. Neither of these strategies lasted, but in 1988 / 1989 that was Sega’s mentality. My guess is they needed to pad out the library at launch. Essentially, every console launch does this. Alex Kidd was an easy in. He started his life on the Master System which, while poorly received in the states, did well in Brazil, Europe, and to an extent even Japan. Alex Kidd was a welcome launch title in those regions and frankly Sega needed the quantity to sell consoles and software at launch day to prove this console would have US support. It was not all that hard a move to slap a North American clamshell around Alex. The fact that I am probably spot on about the decision process here would not upset me were it not for the fact that they had this mentality with Alex Kidd, but not later European and Japanese releases that might have actually fared well here.
But I digress. For good or ill, Enchanted Castle came with the coming of the Genesis, “In the beginning” so to speak. As such I must now attempt to explain what is wrong with Alex Kidd in the Enchanted Castle. This is not as easy a task as it should be because what is wrong with him has just as much to do with what is right with him as it does his flaws. Ultimately it comes down to a few major points:
1.     
         First, this does not feel like a first party game. It feels like a very low budget 3rd party game. It feels like shovelware. It controls like a wisdom tree platformer, all of his games do. This would not be so bad, and in fact some shovelware has enough camp value to be forgivable. For shovelware, Alex Kidd is quite good. In that regard it would be a respectable game, were that the case. But it’s not shovelware. It’s not an obscure 3rd party game developed in someone's basement. It’s a 1st party title and not only a 1st party title, but a 1st party title staring the hairy little bastard who has the audacity to claim mascot status for both console and company, at least at the time. There is no excuse for this.
The basis for this comparison is in the weird physics. Mario gained momentum and it felt natural. Alex feels like he has wax on his shoes. He slips and slides everywhere. He jumps like a crack head on the moon. It just doesn’t feel tightly made.  The environments seem minimalistic as well. They are bright and colorful but lack detail that even these early launch titles tended to possess.
2.       Secondly, the gimmicks that should have made the game interesting come off as useless first, annoying second, and cheap in the finale.

Namely items.  One of the first things that looked interesting about this game was a large inventory of interesting looking gear you could acquire. I’ll get into the how in a second.
The problem is none of it is all that useful with very few exceptions.  I will tell you this right now – get the bracelet ASAP. Get several. Before the game ends get the pogo stick. Everything else is basically useless crap. The motorcycle has a level you can use it on effectively but it’s not very fun and the level is actually more interesting without it. The helicopter is an even worse offender as it’s downright annoying to control. It requires constantly tapping C in very rapid succession which would be less of a problem if not pressing it resulted in a slow and steady descent rather than dropping like a rock in water. There is also a cape that makes you temporarily invincible but the cost of it doesn’t make it very useful in most instances. There is a cane to make you levitate which may be helpful at some points but not really necessary, and the necklace…Just…Give me a minute I’m working up to that little gem. 


 Each item represents a broken fragment of my shattered life.

All you really need is the magic bracelet which makes your attack projectile. This is essential because one hit will kill you. The pogo stick allows you to jump very high which will make some puzzles later in the game easier.

Now… Regardless of absolutely any redeeming quality this game could have, here is the nail in the coffin that dooms it to my own personal hell for all eternity:
3.  
           Every freaking boss in the game - are you sitting down for this? Every single #%^%^$ one -is fought by playing rock, paper, scissors. I don’t mean that like people do when they talk about Pokémon or Fire Emblem with elements that counter each other and such. I mean you literally pick rock, paper, or scissors. Alex makes the symbol with his hand. The “boss” does the same. And in that instant you win or you die.
Completely unacceptable. There is no cutesy backstory in the world that would ever make this ok.
You do this in other places too. It’s how you acquire items. And I’m ok with gambling for items. That is fine. You pay a bit of gold to play and if you win rock, paper, scissors, you get the item. This isn’t all that creative but it’s acceptable. A boss that kills you if you don’t win a game of chance is not. The necklace allegedly allows you to read their minds but what you find out in trying this is that they are very indecisive. What’s worse to me than pure luck determinging if you actually finish the game is that they robbed you of fun. Look at the boss fights in the first two Super Mario Bros., both of which were out by now. How could Sega have looked at those and then decided instead a game of rock, paper, scissors’ was an acceptable alternative?
 Clearly not. I have to play this piece of crap.

There is one final thing I want to point out. The title would seem to suggest the game takes place entirely in an Enchanted Castle. In fact the castle is only the final level of the game, but the funny thing is it really should have been the whole game. The platforming levels before it were as bland as bland can be. The only redeeming factor this game has, in fact the only part of the game that feels like it has any design effort put into it at all, is the final level in the castle in which Mega Man style scrolling screens reveal individual rooms each with a kind of platforming puzzle to solve. This was the only part that was any fun at all and should have been the basis for the entire game not merely the unappealing climax. Just when the puzzles are starting to get really interesting, you have reached the end, it’s over, and you're treated to – you guessed it – more rock paper scissors’ action!
***SPOILIER WARNING***

The black blocks make you bounce. The puzzles in the last level remind me of modern retro games like Super Meat Boy. If only the whole game had consisted of these one screen puzzles. 

 ***SPOILIER WARNING***

As a final slap in the face to the player, the game ends with you discovering that your father, who you have come all this way to rescue, was never really captured to begin with and was screwing with you for shits and giggles this whole time. So, you give him a hug. I kid you not. That’s it. That is how they ended this franchise and with the exception of a couple of cameos Alex Kidd would never be heard from again.

GOOD RIDDANCE!


This game is best for people who hate themselves and want to feel like they are already dead. I can’t really recommend it to anyone except those wanting every taste of Sega history. The most insulting part isn’t even that the game is that horrid or unplayable, it’s that the whole franchise was supposed to be Sega’s flagship, and it’s now our greatest embarrassment.

Surely Revive: I know Alex Kidd has fans. I know that there are places in Europe and South America where he is honored as their beloved mascot with all the passion that Mario recieves elsewhere, as the Master System was the NES to so many in these regions. I respect that nostalgia, I cherish it. It warms my heart to know people around the world can have the same passion for games and characters as me. I respect it so much that for my Surely Revive playthrough I tried to lean in. I changed my phone background to Alex Kidd, I read his history, I went in hoping my opinion changed. I'm sorry to report it didn't. There just isn't any excuse for most of the choices made in this game. It is a bad game. The little lights shining in the darkness just make it worse. They make it almost seem diabolical and sadistic. There could have been charm here, I love the siliness of the world and the Jason Vorhees running around the woods level. But everything in it is so low effort, broken, and like it wants to be the antagonist of fun. Most of all, there is no excuse for Janken. None. Even though I live in asia now and have a bit more context for how important it is to kids here - I get the joke, but it doesn't make it fun to play. I want to love every Genesis game, and I go into each one hoping for the best and willing to look past a lot of flaws. But some can't be redeemed and these early days can be rough. Though I may have spoken harshly, influenced by the voices of the negative retro game youtubers of the time back in 2013, my opinion of the game is largely the same.

Wednesday, March 6, 2013

#1 Altered Beast





 "Sir! You forgot your wallet in Panera Bread!"

 These Zombie's heads fly off first before you transform. Its the little things that tend to make me appreciate a game. Headless zombies marching ever onward is a beautiful thing. 


My favorite boss design in the game. He throws his own head at you which regrows instantly. 


When most people think of Sega the first thing that pops into their heads is a certain blue hedgehog. But when we start at the beginning of the Sega genesis lifespan, we won't see hide nor azure hair of him for nearly two years. Sega had several other strategies for trying to get ahead in the US market before Sonic came along. One of which was to be the console for older gamers, and by older I'm still only talking younger teens, with somewhat more mature titles. This wouldn't really last. Sure there would be mature titles in the genesis library (plenty of them) but there was plenty of classic cutesy platformers as well. It would not be until the PlayStation that we received the first truly mature focused console with a marketing strategy focused on a 19 year old male demographic.


Another strategy that went along with this was to incorporate a lot of arcade ports, and far superior ones than its NES rival at the time could push out.

Perhaps that is why Sega made the strange move of having this weird little game be its first pack in title with the Sega genesis bundle.

Altered Beast was included in all the first model 1 genesis sales at launch day, so it's pretty common. It was an arcade game first though. Was it popular enough as a coin op to warrant pack-in status? On this I get mixed reports.

Regardless of the logic behind the move, what a weird pack in! Altered Beast is supposed to be a game with a Greek mythology theme. You are a dead centurion who has been resurrected by Zeus with the mission of rescuing Athena from the hands of the sorcerer Neff. I know. Zeus and Athena you recognize...who the hell is Neff?

 This guy.

This is the first really weird thing to me. Neff looks like Hades. He acts like Hades, he basically lives in Hades. Why is he not Hades? Its not like his character, or anyone else for that matter, is fleshed out enough here to really justify creating an original character when Hades we would all recognize immediately.

Also, why is Athena such a push over? Isn't she a war goddess? Granted there really isn't a back story but she doesn't seem to have put up much of a fight and just seems to let herself get captured. And by a mortal, too. After all, he's not Hades. And here is the other problem with all of this - If Neff is just a normal, albeit magical, guy, not Hades, than why didn't Zeus just smite his ass and take Athena back? If Neff was Hades, then it would make sense. Gods are not supposed to war with each other directly, so Zeus sent a champion to deal with Hades in his stead. Neff isn't a god however, and there is no rule about kicking his entirely unholy ass.

Maybe this gets to me because the rest of the game is so true to the Greek mythology source material. Remember the story about the giant ants that lived in the volcano from your mythology class? Or who could forget Homer's classic epic about the bipedal rhinoceros wearing boxing gloves and a yellow speedo?

Yeah....Like I said, this game is weird.

But you know what? It's not bad. I still say it's an odd pack in. I get that they needed a pack in, and that they needed it to be by Sega, and that Alex Kidd in the Enchanted Castle wouldn't have fit the image they wanted to create, but Golden Axe seems like it would have been a much better choice. Then again maybe that was the whole idea. Golden Axe is a more popular title, and more traditional, and everyone was going to buy it. Making it the pack in might have lost them money at the time. But I'm just guessing.

You have to give Altered Beast a fair chance - it has to grow on you. You have to embrace its quirkiness, its oddity, and its homoerotic imagery. You have to learn to appreciate the feeling of satisfaction from knocking a zombie's head clean off his shoulders, and laugh at the voice synthesizing, and most of all you have to learn to appreciate the game play.

The game play is possibly the weirdest part. I don't know quite how to categorize Altered Beast. It is a side scroller. I can establish that much. The screen scrolls like a shooter which forces you to take actions quickly. It is not really a platformer, there isn't all that much jumping. It is not designed like a beat em up either, at least not as I qualify them. It's just an odd little game. Still, it did grow on me. Recently, however, not so much as a kid. This is one my uncle had and I remember playing it a few times but it was never a favorite. I'm learning a new appreciation for it only now.

It can be challenging at first if only for the somewhat strange controls that aren't bad just not entirely typical. Altered Beast allows you to ease into higher difficulties smoothly but you have to know how. The options menu is not immediately obvious. 

To access it, you have to press B and start at the opening title screen. Here, you can adjust your health, difficulty, and number of lives.

Wait...do what now?


This is a game of memorization really; like a shooter almost.  Another big help is that you can actually continue an unlimited number of times. When you lose your last life just hold A and press Start till your back in, starting at the beginning of the last level you played. This isn't even a cheat; its right there in the instruction manual. With only five levels and all these natural adjustments that can be made to game play perhaps Altered Beast's greatest short coming is its length. I can complete the game in about 15 minutes.

However, you do lose your score by continuing. I tend to categorize games based on if they are meant to be completed or meant to be played for a high score. This game has the look and feel of a game played for completion; but with looping difficulty modes that allow you to keep increasing your score round after round till you lose all your lives it is actually a score focused game in disguise. A single play through will not be enough to satisfy.

So let me describe the quirky game play in a little more detail.

The screen  scrolls shooter style as you move constantly to the right, fighting off various evil critters as you go. Occasionally two headed wolves will pop up. The consensus is that these look more like pigs. I tend to agree. Which is a shame because a well animated 2 headed wolf would have been awesome, and a major flaw in this game is a lack of animation in certain places (though this shines through only because certain other places have an impressive amount of animation detail. Watch the arms on the tiger when it punches.)

There are two kinds of these wolves. The brown ones are just normal enemies but they might indicate simply by their presence that a silver one is nearby. When you kill a silver two headed wolf a metal orb will float around in an ascending zigzag pattern. You have to grab these to "POWER UP!" (As your character excitedly exclaims each time) making you bigger, stronger, more naked, and more homoerotic - till finally, with the third orb, you turn into a beast, a different one (sort of) for each level of the game. GET IT??!! 'ALTERED' 'BEAST'!

You have to transform to even get the chance to fight Neff. If you see him before you are fully transformed he will stand there looking at you like an idiot for a while and then get bored and leave. This seems to take him roughly forever. Neff is a moron. If you're fully powered up he will exclaim "Welcome to your doom!" and transform into a boss monster that you have to fight, then you will be stripped of your power ups and taken to the next level. Some of the boss monsters, particularly the first one, are quite impressive to look at.

After five levels and credits the game restarts at a higher difficulty. This game is best for people who want to play for score. Honestly as a simple action adventure it is going to fall short, but if you are one of those players that likes to rack up big points this might be something that interests you, though there are much better games for that out there. Mostly, this game is a buy for people who want to start the Genesis at the beginning. It just doesn't fit well enough into any particular category, despite not being a bad game, to be warranted for much else.

Surely Revive: In a way, this game haunts me. In the time since I wrote this review I have tried many times to "start over" with a complete Genesis project. Almost every time, I start with Altered Beast. As a result, it is probably my most played Genesis game. My opinion is unchanged really, it's a good game and better than it appears at first. "Better than it appears at first" might be the most honest slogan for the Genesis library as a whole, and the game did teach me the importance of giving games a chance. Its why as much respect as I have for my "play every game" contemporaries I just don't like to go as fast as they do. A game doesn't have to be good in the first few minutes or even the first play through to be a good game. Altered Beast is certainly not going to be the cream of the library, but as an early technical showcase that was mildly popular it demonstrated that you could get games on Genesis that played more like the arcade. To understand this you don't need to play the arcade version of Altered Beast - though I have and its a lot harder but very pretty - instead play some NES arcade ports and compare those to their arcade counterparts. No, Genesis wasn't arcade perfect like Neo Geo would be, but it was a closer feel than NES. Altered Beast could prove that, gave Genesis owners at launch something to do after blowing their money on the console, and ensured Golden Axe had to be purchased separately at full price. That said I want to shelf this game for a good long time now. I've played it so many times and its impressive that I still feel there is something left to do in this simple 15 minute title, but there are so many other games. That can be a dangerous thought as it will always be true, but Altered Beast is one where it has had more than its fair share of attention. I love you Altered Beast, but you need a break. Goodnight, sweet prince, and thank you for kicking us off on our fantastic voyage.  


Tuesday, March 5, 2013

Why would anyone do this? And how?



When I was a kid, there was nothing I coveted more in the entire world than a Sega Genesis. I had an NES with a handful of games, maybe five or six tops, but that Sega Genesis kept me up at night. My uncle was one of the first people I knew that owned one, and when we stayed with family when I was 5 or 6 I would itch to get to the house before he did to have just 30 minutes alone with Sonic the Hedgehog 2. To me Sega Genesis was gaming, pure and unadulterated.

For years I craved this 16-bit beast of joy and power. The Christmas eve before I finally got one, I still remember dreaming I was accepting it at an award show with a list of people to thank for making this magical moment possible; a dream that to this day is recurring. Of course, in recent iterations, it is frequently interrupted by Kanye West snatching away my microphone.

"I'm real proud of you, and I'm gonna let you finish, but for real, the Super Nintendo is the best video game console of all time!"

Be that as it may, you never forget your first. I actually got mine very late in its life, the same year Saturn and PlayStation launched. I was impressed by those as well but I still loved my Genesis and wouldn't replace it until the Dreamcast, which I also loved, in my teenage years. For a long time now I have experimented with how I could best relive those Genesis memories, explore the depths of the console beyond what my meager allowance could afford at the time, and turn my gaming into an outlet to expand my writing craft. For this purpose I have created this blog.

So here is the mission in a nut shell:

I want to play every single North American Genesis cart ever made and master a fair bit of them.

For the sake of simplicity I've had to make a few ground rules. I also had to make some rules to ensure I really got value from these games and spent serious time with them, not just flew through the library in a lightning flash. For me this is just as much about enjoying my favorite console as it is creating an entertaining and informative blog. Oh yeah and there is one more factor that makes this mission special:

I want to play all of these.....In roughly chronological order! 0_0

As if that wasn't enough, I want to review every single one of them for you, the blog readers, with a mixture of product style reviews, commentary, strategy, and parody. This task was so huge and daunting I really had very little hope it was even possible till I discovered Dylan over at Questicle. His blog of similar design that tackles the entire NES North American Library alphabetically was an inspiration to my own ambitions leading up to finally launching this blog. Please check him out as well, his commentary is hilarious and insightful - quite a task to keep going for well over 500 reviews now.

To clear up how this works, these are the current official mission rules, which are subject to change:

1. The official guide to games for the purposes of this project is Wikipedia’s list of Sega Genesis games which can be found here. The release dates as played here will be based on the release dates as shown there at the time the review is written (for example, at one point before it was corrected there were actually quite a few more launch titles listed), regardless of the fact that some of those dates are Japanese release dates and the American version, which I will be playing, may have come out a year or more later. This is for the sake of simplicity. It is also practical however, because one of the fun parts about this is seeing how the games evolved as developers mastered utilizing the technology. So a game's time of production says more about it than its actual release date, and therefore the earliest available release date, which is what Wikipedia uses, is the best to go by.

2. Chronology is based on year only, for the most part. It is hard to get a fix on the exact date of release for every game, so I can usually play whatever I want within a year, but cannot move on to the next year till all the objectives for the current year are done. For example when I'm still in 1989 I cannot play a game from 1990 or higher till I complete everything for 89.

3. 32X and Sega CD count and they will be included when we reach the appropriate year for them. The Game Gear and Power Base Converter do not - though I am not ruling out a guest appearance or two.

5. Every game has to be given a fair chance. I try to play them in a good mental state with an open mind even if I have played them before. Each game gets a 2 hour rental run. After that I decide if I want to keep playing to master the game or move on (if i haven't already in two hours!). In each review I will be stating what I chose to do and why. My hope is to beat more games than I pass on so I will try not to be too picky but this is a far-fetched goal.

6. Every game must be reviewed before I can move on to another one. Reviews can be a few paragraphs or a few pages. But they must be done for every game in the library or it's the same as having never played it at all.
  
If this doesn't make any sense, don't worry. It will once we get started.  

Enjoy the blog as I head down a long, arduous, and hopefully entertaining road through the Sega Genesis Library!  
 
Surely Revive: Only a quick note on this original manifesto. Wikipedia has seen a lot of updates since this was written and tracking dates is just a bit better now than it was in 2013. As such, some of the games may appear in a different order than I originally thought they would. I still use Wikipedia as my main source, but tend to lean more heavily on the North America column for dates.