Never judge a game by its clam shell. This is some deceptively cool looking box art.
The depressing black and white mess of a title screen is a much better depiction of what you are about to experince.
If this continues much longer you’re going to start to
wonder why I claimed I love the Genesis so much. I promise you though it gets
better and we are almost out of the woods. This is, thank God, our last launch
title. Wikipedia if you change the lineup one more time I swear to God I will
kill you and your whole family, which I imagine includes about.com. It feels
like I am earning the right to play games I actually enjoy, especially as many
of my favorites and games I’ve always wanted to try come later in the Genesis
life span. The further down the line we go the more games I like will pop up.
But I have suffered plenty and the next few games we review are going to be
good ones – or at least I am going to try my very best to pick them that way.
But right now we have no choice but to look at one of my
most hated games of all time. You don’t even need to read further, I wouldn’t
blame you. Super Thunder Blade is absolute dismal crap. This is the most
annoying gnat that ever had the audacity to call itself a game I have ever
played. I know what you’re thinking. It looks like Space Harrier. Space Harrier
is best game of the century compared to this abomination.
Everything I said was wrong with space harrier is increased
about two-hundred fold. The lack of animation frames that make bullets and
obstacles impossible to dodge, the repetitive flying in a circle, it’s all here
and then some. You now also get really bad controls likely meant to guise as
realism, the worst level designs I’ve ever seen, and a broken version of a vertical
shmup mixed in.
Helicopters are a big effing deal in the 90s. I’m not
totally sure why this is but we definitely had a love affair with them. You’ve
never seen to many helicopter games as you will see in the 16-bit era. I
certainly haven’t seen any sense. When was the last time a helicopter themed
game was even released on a console? This generation? I don’t think so. If it
was it sure as hell was not popular. But we got tons of them on the Genesis and
Super Nintendo and a lot of them were actually really good! I can think of four
off the top of my head right now that were great fun. But this game is truly
unplayable.
Just fly in circles, shoot, and pray. Thats it. Fifty bucks please.
Like Space Harrier Super Thunder Blade is a rail shooter and
the two games appear to be running on the same engine. Super Thunder Blade just
has dismal controls, stupid features, and terrible level design. The controls
feel delayed; every move you make is slow and clumsy. I think what they wanted
to do is make it feel like what they imagined flying a real helicopter was
like. This would be fine in other games but this isn’t a realistic game! You’re
shooting down F-14’s and giant sci-fi battle tanks the size of sky scrapers!
There isn’t anything realistic about it so this doesn’t add to the suspension
of disbelief it’s just annoying.
Space Harrier had tight controls and even it got annoying
when it came to obstacles because of the frame rate. Well, the frame rate is
now just as bad if not worse only the controls are also terrible and the
obstacles take up much larger portions of the screen.
There is no strategy to the shooting what so ever. When you
fire, every few machine gun blasts also shoots off a homing missile. As long as
you don’t get shot yourself things in front of you will always be shot down,
there is no reason at all to line up your shots.
You'd better get used to seeing this image because you'll be looking at the broken fragments of your chopper a lot.
The result of all this is a game where it feels like your
spinal cord has been severed from your brain. You don’t actually feel like you
are playing anything. Whatever happens on the screen, be it a victory or a
defeat, does not seem to have any real solid connection to what you are doing
with the controller.
And then there are the vertical levels. My God. Half way
through each stage it turns into a vertical shooter. Only get this – you can
only move from side to side. The chopper stays fixed to the bottom of the
screen. It is also supposed to be hitting ground targets and they wanted it to
look like the nose of the chopper is pointing diagonally towards the ground.
What this actually translates to is a shooter where you cannot move up and down
the scrolling screen and your shot only goes out about the length of your
ship’s body. How could they have made so many bad decisions? There is no excuse
for this! It’s not even technical limitations at play in these levels, the designers
actually consciously choose these decisions and thought they were good ideas!
I sincerely want to know what made them think this was a fun addition.
This super scaler stuff (the tech behind games like space
harrier and thunder blade) does not seem to be fairing very well on this
console so far. The whole time I was forcing my way through this mess I kept
thinking of the poor Japanese, whose only launch titles were this and Space
Harrier II. No Altered Beast. No Thunder Force. Can you imagine? Abysmal Crap
and slightly less annoying crap. No wonder the Mega Drive would never do as
well there as here; it had its poor legs broken right from the start.
Well it’s over. We’ve finally made it out of the launch titles
which mean I now have a lot more choices about what to play next. It wasn’t the
greatest launch and even the good games were a pale shadow compared to what was
to come. Altered Beast remains my favorite of the bunch but it gets better.
Much better. We now move into the rest of 1989. The weeks and months following
launch day would see the Genesis start to establish a more solid and diverse
library of games. It’s going to be an exciting time and the journey is only
just beginning! The launch titles are merely the threshold out the door into
the world of Sega Ages!